![]() The monsoon is even more pronounced in the drier, savanna-like regions. This entire region’s weather is defined by a monsoon cycle during the wet season, heavy rain comes from the southeast. The southern peninsula has a more subtropical tip to the southeast and mangrove-ornamented coast and islands to the southwest. Eventually, the forest breaks and gives way to vast grasslands, made very fertile by the rivers. Now, as we turn south, meandering further from the equator, the forest becomes thinner and its seasons more pronounced. Moving east, the northeast coast and flatlands are equally wet and forested, the prevailing winds becoming more easterly. Some of the more inland highlands are cooler and more subtropical. Those mountains, about the height of the Appalachians, are home to lush and spectacular cloud forests, seemingly impenetrable to those in the flatlands. My goal above all else is for everyone to have fun with this game, I'm simply trying to help with that as much as I can.īrushing the equator, the northern rainforest-laden coast and its adjoining mountains are tropical and extremely wet, northerly winds carrying heavy rain the whole year round. This will also result in me trying to have you kicked from the game. Also, please don't be a to other players. I have very little patience for any of these (especially the last of the three) and continuing to bring them up to the point where it annoys me will result in me trying to have you kicked from the game. Please keep SRSBSNS drama, forum politics, or actual politics well out of the game or the Discord channel. I will say, however, that especially in the early stages, I don't expect this to be too high-maintenance. My incredibly erratic real life schedule means that I can't really promise any particular update schedule. Disclaimer that I'm not a very serious person on Discord, even in regards to this game don't let that reflect on this thread itself. ![]() I'm honoured you're looking at this game, and I'm always happy to answer any questions you may have! I encourage you to hop over to the IOT Discord, where we have our own channel - #lemuria. If you are new, don't let this scare you away. The reason I am saying this is I am aware others here know more than I do, so if you are one of them, I welcome feedback from from you. The extent of my post-high school history education consists of one class on the medieval Islamic world, plus two art history classes, all of which I took to fulfil obnoxious course requirements. If you have played some of my previous games, I'm going to be a bit harsher with quality control, etc., for this one.Īll that being said, I am not an anthropologist. This game is rather more serious than some games on this subforum, as well as previous games I've run. Closer to the new, a few people helped set this up, but most of all, a huge reptilian curry thanks to Double A for invaluable help with the geography/climate. This is inspired by some old NESes, especially this experiment run by Daftpanzer many years ago - although on a much smaller scale, and hopefully with far more detail. The setting will drastically change with the passage of time, as will the gameplay itself. (My ultimate goal is to reach some equivalent to the twentieth century.) Since this is in a world much like ours, and since the history of the world outside Lemuria will unfold identically to real life (unless, of course, you change that), we may find ourselves facing the entrance of familiar peoples and things - or, possibly, not so familiar peoples and things. We will start at - or perhaps slightly before - the beginning of recorded history, and hopefully progress through eras as states rise and fall and as culture flourishes and as technology builds into the sky. This game - this project, really, there is a reason I call it that - is about trying to create the story of Lemuria from near the dawn. The map will be limited to our sole little continent it is like a "cradle" game in that respect, only that the map is unlikely to expand. ![]() Lemuria is a lush, tropical land, located in the heart of what we would call the central Indian Ocean. The exception, then, is where we are playing: a landmass that I will refer to out-of-character as Lemuria. It is set on a world that is quite similar to Earth, almost identical in all aspects. Project Lemuria is what some familiar with the term would consider a “fresh start” game. I unironically adore flowery introductions to things, but I'm going to forgo one here, since this is rather unorthodox as far as games in this subforum traditionally go (but something that I, in running this, hope to make more familiar).
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